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14个py小游戏源代码分享

今天给大家带来14个py小游戏如:吃金币、打乒乓、滑雪、并夕夕版飞机大战、打地鼠、小恐龙、消消乐、俄罗斯方块、贪吃蛇、24点小游戏、平衡木、外星人入侵、贪心鸟、井字棋888‘’,文章都带了源码,感兴趣的小伙伴感快收藏起来吧

源代码如下:

import os

import cfg

import sys

import pygame

import random

from modules import *

游戏初始化

def initGame():

初始化pygame, 设置展示窗口

pygame.init()

screen = pygame.display.set_mode(cfg.SCREENSIZE)

pygame.display.set_caption(catch coins —— 九歌)

加载必要的游戏素材

game_images = {}

for key, value in cfg.IMAGE_PATHS.items():

if isinstance(value, list):

images = []

for item in value: images.append(pygame.image.load(item))

game_images[key] = images

else:

game_images[key] = pygame.image.load(value)

game_sounds = {}

for key, value in cfg.AUDIO_PATHS.items():

if key == bgm: continue

game_sounds[key] = pygame.mixer.Sound(value)

返回初始化数据

return screen, game_images, game_sounds

主函数

def main():

初始化

screen, game_images, game_sounds = initGame()

播放背景音乐

pygame.mixer.music.load(cfg.AUDIO_PATHS[bgm])

pygame.mixer.music.play(-1, 0.0)

字体加载

font = pygame.font.Font(cfg.FONT_PATH, 40)

定义hero

hero = Hero(game_images[hero], position=(375, 520))

定义食物组

food_sprites_group =sprite.group –()

generate_food_freq = random.randint(10, 20)

generate_food_count = 0

当前分数/历史最高分

score = 0

highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())

游戏主循环

clock = pygame.time.Clock()

while True:

–填充背景

screen.fill(0)

screen.blit(game_images[background], (0, 0))

–倒计时信息

countdown_text = Count down: + str((90000 – pygame.time.get_ticks()) // 60000) + “:” + str((90000 – pygame.time.get_ticks()) // 1000 % 60).zfill(2)

countdown_text = font.render(countdown_text, True, (0, 0, 0))

countdown_rect = countdown_text.get_rect()

countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]

screen.blit(countdown_text, countdown_rect)

–按键检测

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

key_pressed = pygame.key.get_pressed()

if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:

hero.move(cfg.SCREENSIZE, left)

if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:

hero.move(cfg.SCREENSIZE, right)

–随机生成食物

generate_food_count += 1

if generate_food_count > generate_food_freq:

generate_food_freq = random.randint(10, 20)

generate_food_count = 0

food = Food(game_images, random.choice([gold,] * 10 + [apple]), cfg.SCREENSIZE)

food_sprites_group.add(food)

–更新食物

for food in food_sprites_group:

if food.update(): food_sprites_group.remove(food)

–碰撞检测

for food in food_sprites_group:

if pygame.sprite.collide_mask(food, hero):

game_sounds[get].play()

food_sprites_group.remove(food)

score += food.score

if score > highest_score: highest_score = score

–画hero

hero.draw(screen)

–画食物

food_sprites_group.draw(screen)

–显示得分

score_text = fScore: {score}, Highest: {highest_score}

score_text = font.render(score_text, True, (0, 0, 0))

score_rect = score_text.get_rect()

score_rect.topleft = [5, 5]

screen.blit(score_text, score_rect)

–判断游戏是否结束

if pygame.time.get_ticks() >= 90000:

break

–更新屏幕

pygame.display.flip()

clock.tick(cfg.FPS)

游戏结束, 记录最高分并显示游戏结束画面

fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, w)

fp.write(str(highest_score))

fp.close()

return showEndGameInterface(screen, cfg, score, highest_score)

run

if __name__ == __main__:

while main():

pass

2打乒乓球

源代码如下:

import sys

import cfg

import pygame

from modules import *

定义按钮

def Button(screen, position, text, button_size=(200, 50)):

left, top = position

bwidth, bheight = button_size

pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)

pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)

pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)

pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)

pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))

font = pygame.font.Font(cfg.FONTPATH, 30)

text_render = font.render(text, 1, (255, 235, 205))

return screen.blit(text_render, (left+50, top+10))

Function:

开始界面

Input:

–screen: 游戏界面

Return:

–game_mode: 1(单人模式)/2(双人模式)

def startInterface(screen):

clock = pygame.time.Clock()

while True:

screen.fill((41, 36, 33))

button_1 = Button(screen, (150, 175), 1 Player)

button_2 = Button(screen, (150, 275), 2 Player)

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

if event.type == pygame.MOUSEBUTTONDOWN:

if button_1.collidepoint(pygame.mouse.get_pos()):

return 1

elif button_2.collidepoint(pygame.mouse.get_pos()):

return 2

clock.tick(10)

pygame.display.update()

结束界面

def endInterface(screen, score_left, score_right):

clock = pygame.time.Clock()

font1 = pygame.font.Font(cfg.FONTPATH, 30)

font2 = pygame.font.Font(cfg.FONTPATH, 20)

msg = Player on left won! if score_left > score_right else Player on right won!

texts = [font1.render(msg, True, cfg.WHITE),

font2.render(Press ESCAPE to quit., True, cfg.WHITE),

font2.render(Press ENTER to continue or play again., True, cfg.WHITE)]

positions = [[120, 200], [155, 270], [80, 300]]

while True:

screen.fill((41, 36, 33))

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_RETURN:

return

elif event.key == pygame.K_ESCAPE:

sys.exit()

pygame.quit()

for text, pos in zip(texts, positions):

screen.blit(text, pos)

clock.tick(10)

pygame.display.update()

运行游戏Demo

def runDemo(screen):

加载游戏素材

hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)

goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)

pygame.mixer.music.load(cfg.BGMPATH)

pygame.mixer.music.play(-1, 0.0)

font = pygame.font.Font(cfg.FONTPATH, 50)

开始界面

game_mode = startInterface(screen)

游戏主循环

–左边球拍(ws控制, 仅双人模式时可控制)

score_left = 0

racket_left = Racket(cfg.RACKETPICPATH, LEFT, cfg)

–右边球拍(↑↓控制)

score_right = 0

racket_right = Racket(cfg.RACKETPICPATH, RIGHT, cfg)

–球

ball = Ball(cfg.BALLPICPATH, cfg)

clock = pygame.time.Clock()

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit(-1)

screen.fill((41, 36, 33))

玩家操作

pressed_keys = pygame.key.get_pressed()

if pressed_keys[pygame.K_UP]:

racket_right.move(UP)

elif pressed_keys[pygame.K_DOWN]:

racket_right.move(DOWN)

if game_mode == 2:

if pressed_keys[pygame.K_w]:

racket_left.move(UP)

elif pressed_keys[pygame.K_s]:

racket_left.move(DOWN)

else:

racket_left.automove(ball)

球运动

scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)

score_left += scores[0]

score_right += scores[1]

显示

–分隔线

pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))

–球

ball.draw(screen)

–拍

racket_left.draw(screen)

racket_right.draw(screen)

–得分

screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))

screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))

if score_left == 11 or score_right == 11:

return score_left, score_right

clock.tick(100)

pygame.display.update()

主函数

def main():

初始化

pygame.init()

pygame.mixer.init()

screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))

pygame.display.set_caption(pingpong —— 九歌)

开始游戏

while True:

score_left, score_right = runDemo(screen)

endInterface(screen, score_left, score_right)

run

if __name__ == __main__:

main()

3滑雪

代码如下:

import sys

import cfg

import pygame

import random

滑雪者类

class SkierClass(pygame.sprite.Sprite):

def __init__(self):

pygame.sprite.Sprite.__init__(self)

滑雪者的朝向(-2到2)

self.direction = 0

self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]

self.image = pygame.image.load(self.imagepaths[self.direction])

self.rect = self.image.get_rect()

self.rect.center= [320, 100]

self.speed = [self.direction, 6-abs(self.direction)*2]

改变滑雪者的朝向. 负数为向左,正数为向右,0为向前

def turn(self, num):

self.direction += num

self.direction = max(-2, self.direction)

self.direction = min(2, self.direction)

center =self.rect.center

self.image = pygame.image.load(self.imagepaths[self.direction])

self.rect = self.image.get_rect()

self.rect.center= center

self.speed = [self.direction, 6-abs(self.direction)*2]

return self.speed

移动滑雪者

def move(self):

self.rect.centerx += self.speed[0]

self.rect.centerx = max(20, self.rect.centerx)

self.rect.centerx = min(620, self.rect.centerx)

设置为摔倒状态

def setFall(self):

self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])

设置为站立状态

def setForward(self):

self.direction = 0

self.image = pygame.image.load(self.imagepaths[self.direction])

Function:

障碍物类

Input:

img_path: 障碍物图片路径

location: 障碍物位置

attribute: 障碍物类别属性

class ObstacleClass(pygame.sprite.Sprite):

def __init__(self, img_path, location, attribute):

pygame.sprite.Sprite.__init__(self)

self.img_path = img_path

self.image = pygame.image.load(self.img_path)

self.location = location

self.rect = self.image.get_rect()

self.rect.center= self.location

self.attribute = attribute

self.passed = False

移动

def move(self, num):

self.rect.centery = self.location[1] – num

创建障碍物

def createObstacles(s, e, num=10):

obstacles =sprite.group –()

locations = []

for i in range(num):

row = random.randint(s, e)

col = random.randint(0, 9)

location = [col*64+20, row*64+20]

if location not in locations:

locations.append(location)

attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))

img_path = cfg.OBSTACLE_PATHS[attribute]

obstacle = ObstacleClass(img_path, location, attribute)

obstacles.add(obstacle)

return obstacles

合并障碍物

def AddObstacles(obstacles0, obstacles1):

obstacles =sprite.group –()

for obstacle in obstacles0:

obstacles.add(obstacle)

for obstacle in obstacles1:

obstacles.add(obstacle)

return obstacles

显示游戏开始界面

def ShowStartInterface(screen, screensize):

screen.fill((255, 255, 255))

tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)

cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)

title = tfont.render(u滑雪游戏, True, (255, 0, 0))

content = cfont.render(u按任意键开始游戏, True, (0, 0, 255))

trect = title.get_rect()

trect.midtop = (screensize[0]/2, screensize[1]/5)

crect = content.get_rect()

crect.midtop = (screensize[0]/2, screensize[1]/2)

screen.blit(title, trect)

screen.blit(content, crect)

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

elif event.type == pygame.KEYDOWN:

return

pygame.display.update()

显示分数

def showScore(screen, score, pos=(10, 10)):

font = pygame.font.Font(cfg.FONTPATH, 30)

score_text = font.render(“Score: %s” % score, True, (0, 0, 0))

screen.blit(score_text, pos)

更新当前帧的游戏画面

def updateFrame(screen, obstacles, skier, score):

screen.fill((255, 255, 255))

obstacles.draw(screen)

screen.blit(skier.image, skier.rect)

showScore(screen, score)

pygame.display.update()

主程序

def main():

游戏初始化

pygame.init()

pygame.mixer.init()

pygame.mixer.music.load(cfg.BGMPATH)

pygame.mixer.music.set_volume(0.4)

pygame.mixer.music.play(-1)

设置屏幕

screen = pygame.display.set_mode(cfg.SCREENSIZE)

pygame.display.set_caption(滑雪游戏 —— 九歌)

游戏开始界面

ShowStartInterface(screen, cfg.SCREENSIZE)

实例化游戏精灵

–滑雪者

skier = SkierClass()

–创建障碍物

obstacles0 = createObstacles(20, 29)

obstacles1 = createObstacles(10, 19)

obstaclesflag = 0

obstacles = AddObstacles(obstacles0, obstacles1)

游戏clock

clock = pygame.time.Clock()

记录滑雪的距离

distance = 0

记录当前的分数

score = 0

记录当前的速度

speed = [0, 6]

游戏主循环

while True:

–事件捕获

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

if event.type == pyga

剩下11个小游戏daima代码 下方图片自行领取

14个py小游戏源代码分享

原文链接:https://www.w1ym.com/82629/,转载请注明出处~~~
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